Version | ID |
---|---|
1.8.X | 0x2F |
1.9 | 0x16 |
1.13.1 | 0x17 |
1.14.4 | 0x16 |
1.15.2 | 0x17 |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x17 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x17 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x17 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x16 | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |
Packet ID | State | Bound To | Field Name | Field Type | Notes |
---|---|---|---|---|---|
0x2F | Play | Client | Window ID | Byte | The window which is being updated. 0 for player inventory. Note that all known window types include the player inventory. This packet will only be sent for the currently opened window while the player is performing actions, even if it affects the player inventory. After the window is closed, a number of these packets are sent to update the player's inventory window (0). |
Slot | Short | The slot that should be updated | |||
Slot Data | Slot |